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TECH ART
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2D
ABOUT ME
Home
TECH ART
3D
2D
ABOUT ME
Pallavi Shanmugam
HOUDINI TO UNREAL: PIPELINE
This project features three different FX simulations created in Houdini and then converted for real-time use in Unreal Engine. The flames are baked into simple textures that can be used in a flipbook material, while the other objects use VATs.
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